DexBase

D&D 5e Spells

index + name · level + school · casting_time + range · components + material

Live lookup

Type a real query, scan the cards and confirm the key details before opening the full source.

Quick examples

What the response contains

Try fireball, mage-hand, and cure-wounds and use the returned fields to identify the right record.

Fields worth checking

  • index + name
  • level + school
  • casting_time + range
  • components + material

Name and level do not tell the whole spell

A fireball lookup returns index, name, level, and school. index is the identifier used by the route; name is the displayed label. level gives spell level and school identifies its school. To understand when and where it can be used, read casting_time, range, components, material, duration, concentration, and ritual together.

  • Use index in the lookup; fireball, mage-hand, and cure-wounds are English examples accepted by the route.
  • components lists V, S, and M when verbal, somatic, and material components apply; material details that spell’s M component.

Duration and concentration must be read together

For fireball, casting_time is 1 action, range is 150 feet, and duration is Instantaneous. concentration and ritual appear as boolean values, and both are false for this spell. That does not mean every spell of the same school or level shares its timing, range, or requirement: each entry has its own combination.

  • Use concentration as a signal to check spell maintenance in the adopted rules; false does not turn a spell into a free action.
  • Read classes and subclasses as relations listed by the source; they do not replace checking a character, option, or additional rule.

Effect, damage, and saving throws depend on the spell

desc carries the effect text in blocks; higher_level can explain a change when a higher-level slot is used. For fireball, damage gives the fire type and values by slot level, dc points to DEX with half on success, and area_of_effect describes a 20-foot sphere. These objects may not exist for spells without damage, a saving throw, or an area.

  • Read damage.damage_at_slot_level with higher_level: the values show that spell’s progression, not a bonus applied to all spells.
  • Consult the rules text adopted at the table before resolving a spell with targeting, cover, area, or an interaction that is unclear in the response.
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